From map frame to slicer
The STL covers exactly what sits inside the print frame, so set the map up the way you want the model to look from above.
Frame the area and flatten the camera
Move the map until the area fills the print frame. Turning on contour lines helps you see where the ridges and valleys fall. In the View section of the Map tab, set Pitch to 0. Bearing is kept, so rotate the map first if you want a ridge to run across the model instead of up it.
Open the 3D model export
Choose Export, then 3D model. Click Fit dimensions to print frame so the model has the same proportions as the frame, then type the width you want. Height follows.
Set base, exaggeration and detail
Start with a 2 mm base, 1× exaggeration and Medium detail, then use the height table below to decide whether the terrain needs more lift.
Download the STL
The editor builds the mesh in your browser and downloads terrain-relief-mm.stl, a watertight binary STL with side walls and a flat bottom.
Import it in millimetres
Open the file in PrusaSlicer, Cura, Bambu Studio or OrcaSlicer. The coordinates are millimetres, so a 150 mm model measures 150 mm on the bed.
Slice for smooth slopes
Print it flat on its base. A 0.12 to 0.16 mm layer height softens the steps on gentle slopes, and 10 to 15% infill is plenty under a solid top.

